We introduce a new technique of haptic guidance for item selection in 3D menus for VR applications called "haptic walls". It consists in haptically rendering a solid funnel to guide the pointer towards a target located in the angle. We designed a 3D haptic menu using this approach: a thin polyhedral shape with the items at the corners. The "haptic walls" are experimented with 2 different shapes of polyhedra, and compared to 2 reference conditions. We propose the results of our first empirical evaluation of this technique. © 2010 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Capobianco, A., & Essert, C. (2010). Study of performances of “haptic Walls” modalities for a 3D menu. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6192 LNCS, pp. 152–159). https://doi.org/10.1007/978-3-642-14075-4_22
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