The Impact of Virtual Reality on Online Education

  • He Y
N/ACitations
Citations of this article
19Readers
Mendeley users who have this article in their library.

Abstract

Virtual reality technology was proposed and developed by Mr. Jaron Lanier, founder of VPL in the United States, in 1984, which is the first popular virtual reality device in the world. However, due to equipment, functions, etc., the technology has been in a slow development stage. Especially when the epidemic breaks out, many students were forced to study online at home, at which time, software such as classic Zoom burst out one after another, but students are isolated from each other and only face a computer when they have classes at home. Therefore, students cannot timely communicate with teachers about their doubts in the class, at the same time, teachers cannot get feedback from students in time. For this reason, this paper makes a specific analysis of the impact of virtual reality technology, on online education through using eye tracking technology to judge whether the virtual reality classroom is conducive to students' learning by comparing students' concentration and immersion. This study finds that there are still some shortcomings in virtual reality education, and it is not feasible to completely replace offline education. However, as an auxiliary tool for reality education, it is currently the main development direction. The significance of this study lies in discovering the advantages and disadvantages of current virtual reality education and providing direction for the development of virtual reality education in the future.

Cite

CITATION STYLE

APA

He, Y. (2023). The Impact of Virtual Reality on Online Education. Lecture Notes in Education Psychology and Public Media, 13(1), 8–13. https://doi.org/10.54254/2753-7048/13/20230840

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free