Recent advances in zero-shot text-to-3D human generation, which employ the human model prior (e.g., SMPL) or Score Distillation Sampling (SDS) with pre-trained text-to-image diffusion models, have been groundbreaking. However, SDS may provide inaccurate gradient directions under the weak diffusion guidance, as it tends to produce over-smoothed results and generate body textures that are inconsistent with the detailed mesh geometry. Therefore, directly leveraging existing strategies for high-fidelity text-to-3D human texturing is challenging. In this work, we propose a model called PaintHuman to addresses the challenges from two perspectives. We first propose a novel score function, Denoised Score Distillation (DSD), which directly modifies the SDS by introducing negative gradient components to iteratively correct the gradient direction and generate high-quality textures. In addition, we use the depth map as a geometric guide to ensure that the texture is semantically aligned to human mesh surfaces. To guarantee the quality of rendered results, we employ geometry-aware networks to predict surface materials and render realistic human textures. Extensive experiments, benchmarked against state-of-the-art (SoTA) methods, validate the efficacy of our approach. Project page: https://painthuman.github.io/.
CITATION STYLE
Yu, J., Zhu, H., Jiang, L., Loy, C. C., Cai, W., & Wu, W. (2024). PaintHuman: Towards High-Fidelity Text-to-3D Human Texturing via Denoised Score Distillation. In Proceedings of the AAAI Conference on Artificial Intelligence (Vol. 38, pp. 6800–6807). Association for the Advancement of Artificial Intelligence. https://doi.org/10.1609/aaai.v38i7.28504
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