Recent advances in mobile device technology have triggered research on using their aggregate computational and/or storage resources to form edge-clouds. Whilst traditionally viewed as simple clients, smartphones and tablets today have hardware resources that allow more sophisticated software to be installed, and can be used as thick clients or even thin servers. Simultaneously, new standards and protocols, such as Wi-Fi Direct and Wi-Fi TDLS (Tunneled Direct Link Setup), have been established that allow mobile devices to talk directly with each other, as opposed to over the Internet or across Wi-Fi access points. This can, potentially, lead to ubiquitous, low-latency, device-to-device (D2D) communication. In this paper, we study whether D2D protocols can support mobile-edge clouds by benchmarking different protocols and configurations for a specific application. The results show that decentralized device-to-device techniques can be used to efficiently disseminate multimedia contents while diminishing contention in the wireless infrastructure, allowing for up to 65% traffic reduction at the access points.
CITATION STYLE
Rodrigues, J., Silva, J., Martins, R., Lopes, L., Drolia, U., Narasimhan, P., & Silva, F. (2016). Benchmarking wireless protocols for feasibility in supporting crowdsourced mobile computing. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9687, pp. 96–108). Springer Verlag. https://doi.org/10.1007/978-3-319-39577-7_8
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