A methodology is described for designing real-time animated artificial life worlds consisting of populations of physically-based articulated creatures which evolve locomotion anatomy and motion over time. In this scheme, increasing levels of emergent behavior are enabled by designing more autonomy into the simulation on progressively deeper levels. A set of simulations are discussed to illustrate how this methodology was developed, with the most recent simulation demonstrating the effects of mate choice on the evolution of anatomies and motions in swimming creatures.
CITATION STYLE
Ventrella, J. (1998). Designing emergence in animated artificial life worlds. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 1434, pp. 143–155). Springer Verlag. https://doi.org/10.1007/3-540-68686-x_14
Mendeley helps you to discover research relevant for your work.