The Effects of Gesture-based Learning with Virtual Reality on Counting Ability for Children with Cerebral Palsy

  • Lee S
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Abstract

This study investigated the effects of gesture-based learning with virtual reality (GBLVR) on the counting ability of three children with Cerebral Palsy (CP). Those elected were the children who had difficulty with counting skills in the classroom. By attending GBLVR math courses, children with CP learned counting numbers from 1 to 10 intuitively by moving their body and interacting with the design made for them. The single-subject experimental design within the multiple probe design across subjects was used to evaluate the effects. Virtual Reality Gesture-based Learning was the independent variable; the score from the Counting Ability was the dependent variable. The results of this study show an instant effect, a maintenance effect, and a generalization effect of the score of Counting Ability were found. [ABSTRACT FROM AUTHOR] Copyright of Journal of Educational Technology Development & Exchange is the property of Society of International Chinese in Educational Technology (SICET) and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)

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APA

Lee, S.-L. (2012). The Effects of Gesture-based Learning with Virtual Reality on Counting Ability for Children with Cerebral Palsy. Journal of Educational Technology Development and Exchange, 5(1). https://doi.org/10.18785/jetde.0501.08

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