Supervised learning for analysing movement patterns in a virtual reality experiment

6Citations
Citations of this article
51Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

The projection into a virtual character and the concomitant illusionary body ownership can lead to transformations of one's entity. Both during and after the exposure, behavioural and attitudinal changes may occur, depending on the characteristics or stereotypes associated with the embodied avatar. In the present study, we investigated the effects on physical activity when young students experience being old. After assignment (at random) to a young or an older avatar, the participants' body movements were tracked while performing upper body exercises. We propose and discuss the use of supervised learning procedures to assign these movement patterns to the underlying avatar class in order to detect behavioural differences. This approach can be seen as an alternative to classical feature-wise testing. We found that the classification accuracy was remarkably good for support vector machines with linear kernel and deep learning by convolutional neural networks, when inserting time sub-sequences extracted at random and repeatedly from the original data. For hand movements, associated decision boundaries revealed a higher level of local, vertical positions for the young avatar group, indicating increased agility in their performances. This occurrence held for both guided movements as well as achievement-orientated exercises.

References Powered by Scopus

Matplotlib: A 2D graphics environment

25144Citations
N/AReaders
Get full text

ImageNet classification with deep convolutional neural networks

23577Citations
N/AReaders
Get full text

"Why should i trust you?" Explaining the predictions of any classifier

12225Citations
N/AReaders
Get full text

Cited by Powered by Scopus

Full body illusion and cognition: A systematic review of the literature

23Citations
N/AReaders
Get full text

Functional Data Analysis: An Introduction and Recent Developments

4Citations
N/AReaders
Get full text

Does the avatar embodiment moderate the Proteus effect?

4Citations
N/AReaders
Get full text

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Cite

CITATION STYLE

APA

Vogel, F., Vahle, N. M., Gertheiss, J., & Tomasik, M. J. (2022). Supervised learning for analysing movement patterns in a virtual reality experiment. Royal Society Open Science, 9(4). https://doi.org/10.1098/rsos.211594

Readers over time

‘22‘23‘24‘2506121824

Readers' Seniority

Tooltip

PhD / Post grad / Masters / Doc 9

69%

Professor / Associate Prof. 2

15%

Lecturer / Post doc 2

15%

Readers' Discipline

Tooltip

Social Sciences 3

27%

Psychology 3

27%

Business, Management and Accounting 3

27%

Computer Science 2

18%

Save time finding and organizing research with Mendeley

Sign up for free
0