Puzzle Wira : Sarana Edupreneurship Berbasis Mobile Multimedia Untuk Generasi Alpha di Era Disrupsi Teknologi

  • Joan K
  • Setyoko T
  • Habibi H
N/ACitations
Citations of this article
42Readers
Mendeley users who have this article in their library.

Abstract

This study aims to offer an interactive entrepreneurship learning model based mobile multimedia for alpha generation. This paper is presented on a conceptual basis from literature study so that there are no statistical tests and empirical studies in its research methods. Data and information obtained from various secondary literature such as government websites, national and international journals, books and proceedings. Then, the data and information obtained are presented descriptively accompanied by an analysis of the results of group discussions with the Multimedia Development Life Cycle (MDLC) as a reference for model development in order to provide scientific studies that can be further developed. The conclusion of this paper is: puzzle wira can support government policy to be able to immediately converge conventional edupreneurship into interactive edupreneurship as early as possible so that the concept of entrepreneurship becomes familiar to the society so that it can spur society to become entrepreneurs as early as possible.

Cite

CITATION STYLE

APA

Joan, K., Setyoko, T. W., & Habibi, H. (2020). Puzzle Wira : Sarana Edupreneurship Berbasis Mobile Multimedia Untuk Generasi Alpha di Era Disrupsi Teknologi. Indonesian Journal of Social Science Education (IJSSE), 2(1), 82. https://doi.org/10.29300/ijsse.v2i1.2734

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free