Our intention in creating the three-course sequence in gaming is to provide our students extensive experience in game development. We want to educate game developers who, first and foremost, create games with excellent play, and who have the skills and expertise to manipulate the underlying technology as they need for creative purposes. In addition, the games courses utilize much of what students have learned in their first three years of undergraduate schooling and provide excellent ways of building on and incorporating material from courses students take concurrently with the games courses (e.g., AI).
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Birmingh, W., & Adams, D. (2011). From 2D to consoles: A three-semester computer game development curriculum. Computers in Education Journal, 21(1), 12–18. https://doi.org/10.18260/1-2--2468