The development of vocational competence has so far been inefficiently implemented in some trades, as for example in the training of vehicle painters. The HandLeVR project therefore underscores the use of Virtual Reality to promote action-oriented learning of techniques for carrying out vehicle painting work. This article describes both the instructional and technological aspects of a VR Painting Simulator developed in the project and presents intermediate results.
CITATION STYLE
Zender, R., Sander, P., Weise, M., Mulders, M., Lucke, U., & Kerres, M. (2020). HandLeVR: Action-oriented learning in a VR painting simulator. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 11984 LNCS, pp. 46–51). Springer. https://doi.org/10.1007/978-3-030-38778-5_6
Mendeley helps you to discover research relevant for your work.