This study aims to probe into influence of presentation of game-based learning teaching materials on junior high school students' Chinese idiom learning. It adopts quasi-experiment and treats 105 eighth grade students of one junior high school of Pingtung County in Taiwan as subjects. Research tools are self-designed pre-test of Chinese idiom learning effectiveness, after-learning, procrastinating and learning feedback questionnaire. Descriptive statistics, test of homogeneity, one-way ANOVA and covariance analysis are conducted by SPSS14.0. Conclusions are: (1) presentations of game-based learning teaching materials reveal significant difference on Chinese idiom learning effectiveness; (2) students have positive Chinese idiom learning feedback regarding presentation of game-based learning teaching materials. Finally, the researcher indicates the suggestions as criteria for future implementation of game-based learning and Chinese idiom instruction. © 2011 Springer-Verlag.
CITATION STYLE
Lou, S. J., Weng, Y. Y., Tsai, H. Y., & Shih, R. C. (2011). The influence of the presentations of game-based learning teaching materials on Chinese idiom learning. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6872 LNCS, pp. 425–429). https://doi.org/10.1007/978-3-642-23456-9_76
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