This paper describes a compiler generator (cogen) designed for interactive graphics, and presents preliminary results of its application to pixel-level code. The cogen accepts and produces a reflective intermediate code in continuationpassing, closure-passing style. This allows low overhead run-time code generation as well as multi-stage compiler generation. We extend partial evaluation techniques by allowing partially static integers, conservative early equality, and unrestricted lifting. In addition to some standard examples, we examine graphics kernels such as one-dimensional finite filtering and packed pixel access.
CITATION STYLE
Draves, S. (1996). Compiler generation for interactive graphics using intermediate code. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 1110, pp. 95–114). Springer Verlag. https://doi.org/10.1007/3-540-61580-6_6
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