For a variety of reasons, content has been excluded from the discussion of persuasive design, both in academia and practice. This paper argues that content is a missed opportunity to make a digital experience not only inform or instruct but also influence. I explain the causes and consequences of disregarding content, then define the proper role and benefits of content. To improve the results of a persuasive experience, content can and must have a central role in planning, executing, and evaluating the experience. © 2011 Springer-Verlag.
CITATION STYLE
Jones, C. (2011). Clout: The role of content in persuasive experience. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6770 LNCS, pp. 582–587). https://doi.org/10.1007/978-3-642-21708-1_65
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