Most widespread haptic feedback devices for augmented and virtual reality (AR/VR) fall into one of two categories: simple hand-held controllers with a single vibration actuator, or complex glove systems with several embedded actuators. In this work, we explore haptic feedback on the wrist for interacting with virtual objects. We use Tasbi, a compact bracelet device capable of rendering complex multisensory squeeze and vibrotactile feedback. Leveraging Tasbi's haptic rendering, and using standard visual and audio rendering of a head mounted display, we present several interactions that tightly integrate sensory substitutive haptics with visual and audio cues. Interactions include push/pull buttons, rotary knobs, textures, rigid body weight and inertia, and several custom bimanual manipulations such as shooting an arrow from a bow. These demonstrations suggest that wrist-based haptic feedback substantially improves virtual hand-based interactions in AR/VR compared to no haptic feedback.
CITATION STYLE
Pezent, E., Gupta, A., Duhaime, H., O’Malley, M., Israr, A., Samad, M., … Colonnese, N. (2022). Explorations of Wrist Haptic Feedback for AR/VR Interactions with Tasbi. In UIST 2022 Adjunct - Adjunct Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology. Association for Computing Machinery, Inc. https://doi.org/10.1145/3526114.3558658
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