We present a method for realistic, real-time simulation of human hair, which is suitable for the use in complex virtual reality applications. The core idea is to reduce the enormous amount of hair on a human head by combining neighbored hair into wisps and use our cantilever beam algorithm to simulate them. The final rendering of these wisps is done using special hardware accelerated shaders, which deliver high visual accuracy. Furthermore we present our first attempt for interactive hair styling. © Springer-Verlag Berlin Heidelberg 2005.
CITATION STYLE
Jung, Y., & Knöpfle, C. (2005). Styling and real-time simulation of human hair. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 3814 LNAI, pp. 240–245). https://doi.org/10.1007/11590323_27
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