Audiogames: Accessibility and Inclusion in Digital Entertainment

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Abstract

Video games represent one of the most popular forms of digital entertainment, but people who are blind or visually impaired end up having restricted access to these games. Discussions about digital accessibility and inclusion often end up leaving this question aside, in favor of some discourse considered more “utilitarian” or “productivist”. However, video games have a relevant role in contemporary culture and can bring cognitive, motivational, emotional, and social benefits, as well as contribute to the well-being of their players. Audiogames are a specific type of digital game that have sound and sometimes tactile stimuli as their central element, rather than visual graphics. Thus, audiogames can create atmosphere, mechanics, and unique gameplay, while making digital entertainment more accessible to people with all levels of vision. It is also necessary to consider (and charge) the need for other types of digital games to comply with accessibility guidelines and to guarantee the right to play for everyone. Digital games that promote universal design and that are capable of captivating their players can ensure that people with different levels of vision can interact, collaborate, and even compete on equal terms with the same game - a situation that can not always be observed in other everyday situations.

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APA

Nesteriuk, S. (2018). Audiogames: Accessibility and Inclusion in Digital Entertainment. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10917 LNCS, pp. 338–352). Springer Verlag. https://doi.org/10.1007/978-3-319-91397-1_28

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