We report on the development of a prototype dialogue game for FCO-IM. Dialogue games are systems for executing controlled conversations. As part of an ongoing effort to analyze and support collaborative modeling processes by means of dialogue games, we created a dialogue game prototype for essential parts of the FCO-IM modeling process. The project was exploratory in nature, but results suggest that eventually it should be possible to develop dialogue games that could effectively support fact-based conceptual modeling efforts. In addition, work on such games enhances our insights in the FCO-IM modeling process, and leads to improvements and extensions of its operational guidelines. © 2011 Springer-Verlag.
CITATION STYLE
Hoppenbrouwers, S., Oscar, A. P. J., Adisuryo, D. L., & Zwart, J. P. (2011). A dialogue game prototype for FCO-IM. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7046 LNCS, pp. 339–349). https://doi.org/10.1007/978-3-642-25126-9_45
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