Texture rendering on a tactile surface using extended elastic images and example-based audio cues

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Abstract

A texture rendering system relying on pseudo-haptic and audio feedback is presented in this paper. While the user touches the texture displayed on a tactile screen, the associated image is deformed according to the contact area and the rubbing motion to simulate pressure. Additionally audio feedback is synthesized in real-time to simulate friction. A novel example-based scheme takes advantage of recorded audio samples of friction between actual textures and a finger at several speeds to synthesize the final output sound. This system can be implemented on any existing tactile screen without any extra mechanical device.

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APA

Fleureau, J., Lefevre, Y., Danieau, F., Guillotel, P., & Costes, A. (2016). Texture rendering on a tactile surface using extended elastic images and example-based audio cues. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9774, pp. 350–359). Springer Verlag. https://doi.org/10.1007/978-3-319-42321-0_32

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