In this work we introduce Quixote, a system that makes programming virtual agents more accessible to non-programmers by enabling these agents to be trained using the sociocultural knowledge present in stories. Quixote uses a corpus of exemplar stories to automatically engineer a reward function that is used to train virtual agents to exhibit desired behaviors using reinforcement learning. We show the effectiveness of our system with a case study conducted in a virtual environment called Robbery World that simulates a bank robbery scenario. In this case study, we use a corpus of stories crowdsourced from Amazon Mechanical Turk to guide learning. We evaluate Quixote under a variety of different conditions to determine the overall effectiveness of the system in Robbery World.
CITATION STYLE
Harrison, B., & Riedl, M. O. (2016). Learning From Stories: Using Crowdsourced Narratives to Train Virtual Agents. In Proceedings - AAAI Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE (pp. 183–189). Association for the Advancement of Artificial Intelligence. https://doi.org/10.1609/aiide.v12i1.12876
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