Mathematical learning through a videogame and its dancing board

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Abstract

The use of apps in portable electronic devices has increased its role as an important tool for teaching mathematics to children. Nonetheless, at the same time, children's physical inactivity has increased. This contradiction is reversed through a basic mathematics videogame and its dancing board. To use it, the user has to do physical activity. This opportunity was identified by TRIZ Theory. The videogame was programmed in Unity 3D™ software (free version). The device was made with free access technology and low cost materials. Before defining the best design, three different patterns were tested. The videogame contains different levels of difficulty according the user knowledge. It has also got tools to identify every user performance and help to manage different class groups.

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APA

Oviedo, I. M., Toledo, G. T., & Mendoza, E. M. (2021). Mathematical learning through a videogame and its dancing board. Revista Electronica Interuniversitaria de Formacion Del Profesorado, 24(1), 1–12. https://doi.org/10.6018/REIFOP.403451

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