The aim of this research is to evaluate whether using games improves students’ learning management, as reflected in their grades, and teamwork. Games were also used as a feedback strategy. The sample was made up of 156 Chilean university students, who took part in three game activities (Kahoot!, The Alphabet Game, and a card game). Student perception of the strategy was assessed, and pretests, posttests, and examinations were conducted to determine the impact of these strategies on grades. The results revealed a favorable evaluation of games as an innovative learning and teaching strategy; the pretests and posttests showed an increase in grades after the game activity. In conclusion, games are a learning tool that makes it possible to integrate skills and motivate students in a dynamic and creative manner.
CITATION STYLE
Valladares, V. O., Montes, L. H., & Arbalti, F. Z. (2023). Game as a Learning Tool in Higher Education. Revista Electronica de Investigacion Educativa, 25. https://doi.org/10.24320/REDIE.2023.25.E28.4952
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