Based on the experience of developing a mobile app, this paper discusses the prototyping and testing cycles not as final steps of a design process, but as a methodology to be used from the beginning to the end of a project. On the project described in this paper, prototyping was not a tool used only to test the final product, but it was present throughout the design process.
CITATION STYLE
Cypriano, L., & Pinheiro, M. (2015). Prototyping and testing throughout all the design process as a methodology for developing interaction design projects. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9186, pp. 157–166). Springer Verlag. https://doi.org/10.1007/978-3-319-20886-2_16
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