Management games allow students to obtain valuable first-hand experience that is of particular value in a field such as technology management, which usually involves substantial risk as well as significant time lags between a managerial decision and its effects. In drawing from more than fifteen years of experience with management games in higher education, we have developed a management simulation for teaching technology management, a field that is increasingly regarded an important area of study for engineering students. This paper outlines a blended-learning design for a course on technology management, describes the various didactical elements as well as their effects in class, and addresses the technical implementation of the management game as a service-oriented multitier application in Java.
CITATION STYLE
Günther, M., Kiesling, E., & Stummer, C. (2011). Game-based learning in technology management education: A novel business simulation. In International Journal of Emerging Technologies in Learning (Vol. 6, pp. 20–25). Kassel University Press GmbH. https://doi.org/10.3991/ijet.v6i1.1522
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