We present an approach for teaching maths to game development undergraduates from a wide variety of backgrounds. We discuss the concepts behind an introductory maths course, its assessment and put forward some preliminary results on a practical implementation.
CITATION STYLE
De Andrade, D., & Fachada, N. (2020). Fun Maths for All Game Development Students. In Annual Conference on Innovation and Technology in Computer Science Education, ITiCSE (pp. 529–530). Association for Computing Machinery. https://doi.org/10.1145/3341525.3393992
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