Perhaps due to its existentiality, the fact that simulated virtual humans give no impression of having an existence beyond their interactions with human users is often ignored in intelligent agent systems for virtual human control. This paper will describe the Proactive Persistent Agent architecture, which is designed for the control of intelligent agents in character-centric computer games. The architecture allows agents give the impression of living beyond interactions with players. Along with details of the architecture a sample simulation will be described and some steps towards evaluation will be outlined.
CITATION STYLE
Namee, B. M., Dobbyn, S., Cunningham, P., & O’Sullivan, C. (2003). Simulating virtual humans across diverse situations. In Lecture Notes in Artificial Intelligence (Subseries of Lecture Notes in Computer Science) (Vol. 2792, pp. 159–163). https://doi.org/10.1007/978-3-540-39396-2_25
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