The questions that I always ask of students in my experimental games and material culture classes, and that has led to this book, are—can we create digital narrative environments that take children beyond the computer screen and engage them in a world of somatic or whole-body physical movement? Can the digital games children play include them in their surrounding world rather than pull them into the screen and hold them in that small, if exciting, virtual space?.
CITATION STYLE
Madej, K. (2016). Introduction. In SpringerBriefs in Computer Science (Vol. 0, pp. 1–5). Springer. https://doi.org/10.1007/978-3-319-42875-8_1
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