Introduction

0Citations
Citations of this article
2Readers
Mendeley users who have this article in their library.
Get full text

Abstract

The questions that I always ask of students in my experimental games and material culture classes, and that has led to this book, are—can we create digital narrative environments that take children beyond the computer screen and engage them in a world of somatic or whole-body physical movement? Can the digital games children play include them in their surrounding world rather than pull them into the screen and hold them in that small, if exciting, virtual space?.

Cite

CITATION STYLE

APA

Madej, K. (2016). Introduction. In SpringerBriefs in Computer Science (Vol. 0, pp. 1–5). Springer. https://doi.org/10.1007/978-3-319-42875-8_1

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free