GARN: Sampling RNA 3D structure space with game theory and knowledge-based scoring strategies

9Citations
Citations of this article
20Readers
Mendeley users who have this article in their library.

Abstract

Cellular processes involve large numbers of RNA molecules. The functions of these RNA molecules and their binding to molecular machines are highly dependent on their 3D structures. One of the key challenges in RNA structure prediction and modeling is predicting the spatial arrangement of the various structural elements of RNA. As RNA folding is generally hierarchical, methods involving coarse-grained models hold great promise for this purpose. We present here a novel coarse-grained method for sampling, based on game theory and knowledge-based potentials. This strategy, GARN (Game Algorithm for RNa sampling), is often much faster than previously described techniques and generates large sets of solutions closely resembling the native structure. GARN is thus a suitable starting point for the molecular modeling of large RNAs, particularly those with experimental constraints.

Cite

CITATION STYLE

APA

Boudard, M., Bernauer, J., Barth, D., Cohen, J., & Denise, A. (2015). GARN: Sampling RNA 3D structure space with game theory and knowledge-based scoring strategies. PLoS ONE, 10(8). https://doi.org/10.1371/journal.pone.0136444

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free