This book presents a clear constructive representation for policy framework, effect, and integrities of various platforms that are vocal about digital entertainment. It provides a holistic representation of all the platforms, whether they are application based or AI based or web portal based. Digital Entertainment incorporates Internet-based gaming, remote gaming, online applications for TV, music, and films fans, and types of consumer-to-consumer (C2C) stimulation that includes human-PC or human-human or human-mobile collaboration through the Internet (or remote).
CITATION STYLE
Das, S., & Gochhait, S. (2021). Digital Entertainment: The Next Evolutionin Service Sector. Digital Entertainment: The Next Evolutionin Service Sector (pp. 1–247). Springer Singapore. https://doi.org/10.1007/978-981-15-9724-4
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