In this paper we present the utilization of advanced programming techniques on current graphics hardware to improve the performance of remote rendering for interactive applications. We give an overview of existing systems in remote rendering and focus on some general bottlenecks of remote visualization. Afterwards we describe current developments in graphics hardware and software and outline how they can be used to increase the performance of remote graphics systems. Finally we present some results and benchmarks to confirm the validity of our work. © Springer-Verlag Berlin Heidelberg 2007.
CITATION STYLE
Lietsch, S., & Marquardt, O. (2007). A CUDA-supported approach to remote rendering. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4841 LNCS, pp. 724–733). Springer Verlag. https://doi.org/10.1007/978-3-540-76858-6_70
Mendeley helps you to discover research relevant for your work.