How to implement ludic co-creation from and for interculturality? The validation of a methodological model to design co-creation experiences and/or participatory design (PD) is presented in this paper, as part of a broader study that proposes interculturality as an object of study and practice of design. The process involved eight diverse sociocultural instances that led to the transfiguration of the model. The results showed that participants perceived the prefiguration process as a highly demanding challenge. This allowed us to formulate the following question as a design problem: How to generate pluricultural socio-technical microsystems aimed at prefiguring ludic co-creation experiences without this requiring a high level of design skills? This result being our greatest challenge and contribution to the PDC community, whom we invite to collaboratively assume this challenge derived from the empirical validation of the model shown here.
CITATION STYLE
Said Valbuena B, W., Montoya Carvajal, A., & Fernanda Pinzon, L. (2020). From a ludic loom of ideas to the spiral of intercultural co-creation. In ACM International Conference Proceeding Series (Vol. 1, pp. 85–95). Association for Computing Machinery. https://doi.org/10.1145/3385010.3385022
Mendeley helps you to discover research relevant for your work.