This paper introduces the architecture and initial algorithms for Pixel-Planes 5, a heterogeneous multi-computer designed both for high-speed polygon and sphere rendering (1M Phong-shaded triangles/ second) and for supporting algorithm and application research in interactive 3D graphics. Techniques are described for volume rendering at multiple frames per second, font generation directly from conic spline descriptions, and rapid calculation of radiosity form-factors. The hardware consists of up to 32 mathoriented processors, up to 16 rendering units, and a conventional 1280 × 1024-pixel frame buffer, interconnected by a 5 gigabit ring network. Each rendering unit consists of a 128 × 128-pixel array of processors-with-memory with parallel quadratic expression evaluation for every pixel. Implemented on 1.6 micron CMOS chips designed to run at 40MHz, this array has 208 bits/pixel on-chip and is connected to a video RAM memory system that provides 4,096 bits of off-chip memory. Rendering units can be independently reassigned to any part of the screen or to non-screen-oriented computation. As of April 1989, both hardware and software are still under construction, with initial system operation scheduled for fall 1989.
CITATION STYLE
Fuchs, H., Poulton, J., Eyles, J., Greer, T., Goldfeather, J., Ellsworth, D., … Israel, L. (1989). Pixel-planes 5: A heterogeneous multiprocessor graphics system using processor-enhanced memories. In Proceedings of the 16th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1989 (pp. 79–88). Association for Computing Machinery, Inc. https://doi.org/10.1145/74333.74341
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