Rich interactions with virtual characters in narrative-based environments can be enabled by providing characters with representation of parameters for reasoning about various types of conflict. This paper proposes a model of conflict that includes mechanics, context, and dynamics of conflict scenarios. This model extends and reconciles prior work on conflict management from various disciplines. This model complements task-oriented conflicts that are implemented in current agent architectures and seeks to motivate exploration to a new design space of possible conflict situations. This work is based on initial analysis of a corpus of conflict scenarios annotated with personality profiles and resolution strategies. This annotated corpus is made available to the community for further research on conflict. © 2012 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Swanson, R., & Jhala, A. (2012). Rich computational model of conflict for virtual characters. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7502 LNAI, pp. 502–504). Springer Verlag. https://doi.org/10.1007/978-3-642-33197-8_59
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