This work presents a collaborative educational game, Time2Play, developed in Second Life, which allows the creation of stories in a collaborative fashion, offering a new form of expression in education. This game is projected for children from 7 to 12 years old, enabling them to express their creativity and imagination by creating and enacting stories of their own. The proposed game can become a resource for implementing collaborative projects in school activities. © 2009 Springer Berlin Heidelberg.
CITATION STYLE
Pereira, A., Cánepa, K., David, V., Filippo, D., Raposo, A., & Fuks, H. (2009). Enacting collaboration via storytelling in second life. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5784 LNCS, pp. 319–327). https://doi.org/10.1007/978-3-642-04216-4_27
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