Over the past decade there have been significant technological advantages that gradually brought us towards Web 3.0. Web 3.0 represents the next generation of Web that supports semantic and personalised Web. At the same time, the latest technological developments specific to today's digital era have contributed to significant changes in the area of e-learning in general and educational games in particular. The latest Adaptive e-Learning Systems (AeLS) personalise the educational content and the learning process to better suit learner's particular needs. However, keeping students motivated for the entire learning session represents a challenging task and therefore measurement and assessment of learner's motivation is an important research area in the e-learning field. On another hand, due to the high success of gaming among young people, e-learning systems started to integrate games into the learning process. However, currently the educational games do not follow the same trend that sees games in general becoming more affective. Therefore, educational games are not motivational as they should be. This paper bridges research on motivation measurement and assessment from two areas of e-learning and gaming, and presents how various motivation modelling solutions applied in e-learning can be integrated with educational games. This chapter also presents how learner's motivation can be specified through Web 3.0 using metadata.
CITATION STYLE
Ghergulescu, I., & Muntean, C. H. (2012). Supporting motivation based educational games through Web 3.0. In Towards Learning and Instruction in Web 3.0: Advances in Cognitive and Educational Psychology (Vol. 9781461415398, pp. 247–264). Springer New York. https://doi.org/10.1007/978-1-4614-1539-8_15
Mendeley helps you to discover research relevant for your work.