A real-time monocular vision-based 3D mouse system

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Abstract

Speed, robustness, and cost are three important factors that determine the success of a visionbased human-computer interaction system. In our system, we introduce a scheme that uses only one camera (together with a mirror) to derive the 3D coordinates of a target object. To ensure a more natural interaction between the human and the computer, our system allows the user to use his/her bare fingers to point to any position in the 3D space. In addition, robustness and speed is achieved through the use of the chain-code algorithm. The accuracy of the results is improved through the use of suitable post-processing filters, The performance of our system is thoroughly evaluated.

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Li, S., Hsu, W., & Pung, H. K. (1997). A real-time monocular vision-based 3D mouse system. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 1296, pp. 448–455). Springer Verlag. https://doi.org/10.1007/3-540-63460-6_149

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