Toward Augmented Reality in Museums: Evaluation of Design Choices for 3D Object Pose Estimation

4Citations
Citations of this article
11Readers
Mendeley users who have this article in their library.

Abstract

The solutions to many computer vision problems, including that of 6D object pose estimation, are dominated nowadays by the explosion of the learning-based paradigm. In this paper, we investigate 6D object pose estimation in a practical, real-word setting in which a mobile device (smartphone/tablet) needs to be localized in front of a museum exhibit, in support of an augmented-reality application scenario. In view of the constraints and the priorities set by this particular setting, we consider an appropriately tailored classical as well as a learning-based method. Moreover, we develop a hybrid method that consists of both classical and learning based components. All three methods are evaluated quantitatively on a standard, benchmark dataset, but also on a new dataset that is specific to the museum guidance scenario of interest.

Cite

CITATION STYLE

APA

Panteleris, P., Michel, D., & Argyros, A. (2021). Toward Augmented Reality in Museums: Evaluation of Design Choices for 3D Object Pose Estimation. Frontiers in Virtual Reality, 2. https://doi.org/10.3389/frvir.2021.649784

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free