Conceptual framework on league learning management

1Citations
Citations of this article
28Readers
Mendeley users who have this article in their library.
Get full text

Abstract

This article proposes a novel learning model called “League Learning” based on a combination of cooperative learning methods and various competition principles including TGT, STAD, Gamification, and League Competition in sports such as British Premier League, La Liga, Bundesliga, etc. League Learning is designed to meet the needs of students in this generation. It employs Round-Robin format for scheduling competitions at weekly basis. The learning process consists of 5 stages, including Coaching, Training, Competing, Declaring, and Pairing. League Learning is suitable for classrooms of Middle School and High School students on the subjects concerning Mathematics, Computations, Analytical Thinking, Logical Thinking, and other related subjects. It raises student’s awareness to always be ready for the upcoming competition, while simultaneously promotes cooperation and collaboration with other students. With all the aforementioned, League Learning should be able to make students become more proactive and yield better learning performance resulting in higher learning achievement. Finally, with the support from today internet technologies, League Learning can be implemented online. This can publicly extend knowledge sharing among students worldwide and possibly result in reducing inequity in global learning societies as well.

Cite

CITATION STYLE

APA

Chutipascharoen, A., & Krootjohn, S. (2020). Conceptual framework on league learning management. In Advances in Intelligent Systems and Computing (Vol. 1134 AISC, pp. 480–491). Springer. https://doi.org/10.1007/978-3-030-40274-7_47

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free