Deformation mechanics in combination with artistic control allows the creation of remarkably fluid and life-like 3-dimensional models. Slightly deforming and distorting a graphical mesh injects vibrant harmonious characteristics that would otherwise be lacking. Having said that, the deformation of high poly complex shapes is a challenging and important problem (e.g., a solution that is computationally fast, exploits parallel architecture, such as, the graphical processing unit, is controllable, and produces aesthetically pleasing results). We present a solution that addresses these problems by combining a tetrahedron interpolation method with an automated tetrahedronization partitioning algorithm. For this paper, we focus on 3-dimensional tetrahedron meshes, while our technique is applicable to both 3-dimensional (tetrahedron) and 2-dimensional (triangulated planar) meshes. With this in mind, we compare and review free-form deformation techniques over the past few years. We also show experimental results to demonstrate our algorithm’s advantages and simplicity compared to other more esoteric approaches.
CITATION STYLE
Kenwright, B. (2015). Free-form tetrahedron deformation. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9475, pp. 787–796). Springer Verlag. https://doi.org/10.1007/978-3-319-27863-6_74
Mendeley helps you to discover research relevant for your work.