Research on User Experience in Risk Management: Alternate Reality Game

  • Jakubowski M
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Abstract

… That view on the concept leads to focusing on the final users of gamified solutions and … to treat games-based learning as one of the components that can gamify the classroom … Focusing on experience resulting from using gamification and games in learning might be the solution …

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APA

Jakubowski, M. (2019). Research on User Experience in Risk Management: Alternate Reality Game (pp. 303–312). https://doi.org/10.1007/978-981-13-8039-6_28

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