… That view on the concept leads to focusing on the final users of gamified solutions and … to treat games-based learning as one of the components that can gamify the classroom … Focusing on experience resulting from using gamification and games in learning might be the solution …
CITATION STYLE
Jakubowski, M. (2019). Research on User Experience in Risk Management: Alternate Reality Game (pp. 303–312). https://doi.org/10.1007/978-981-13-8039-6_28
Mendeley helps you to discover research relevant for your work.