Analysis on realizational phenomenon of electronic sports

0Citations
Citations of this article
10Readers
Mendeley users who have this article in their library.
Get full text

Abstract

E-sport is based on digital network technology of a competitive mode. Because of its unique charm, was born at love deeply, along with the youth with the digital technology improvement of people's spiritual life of diversification development, facing the computer screen game players move next screen by many, many electronic game in succession from virtual community to reality, and with the new era of sports. Through the collection and analysis of data, logic and reasoning methods, through the development of e-sports from virtual space into reality sports this phenomenon is analyzed, tries to find out the e-sports reality significance and development trend. © 2013 Springer Science+Business Media.

Author supplied keywords

Cite

CITATION STYLE

APA

He, Y., Tai, F., & Cui, G. (2013). Analysis on realizational phenomenon of electronic sports. In Lecture Notes in Electrical Engineering (Vol. 163 LNEE, pp. 2263–2271). https://doi.org/10.1007/978-1-4614-3872-4_289

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free