In this paper we discuss the use of concepts from Artificial Immune Systems (AIS) in computer games. The computer player in such games is typically called the AI but the AI is rarely truly intelligent which detracts from human enjoyment of such games. We illustrate making the AI truly intelligent in the context of simplified games by having two Als play against each other when they are adapted using methods suggested by AIS. © IFIP International Federation for Information Processing 2004.
CITATION STYLE
Leen, G., & Fyfe, C. (2004). Agent wars with artificial immune systems. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 3166, 420–428. https://doi.org/10.1007/978-3-540-28643-1_54
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