VR-Enabled Bio Edutainment

  • Cai Y
  • Chan C
  • Lu B
  • et al.
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Abstract

In this post-genome era, structural and functional biology is playing an increasingly important role in Life Science research and development. Transforming current bio education for future research biologists is therefore a challenging task. Learning structural biology starting from K-12 year or in pre-university education is an issue of strategic importance. This paper presents our experimental work on bio edutainment for structural biology learning in secondary schools. Through playing, students will have a more intuitive way to understand better bio-molecular structures. Immersive and interactive games may potentially motivate students to explore the wonders of Life Science. The bio edutainment solution developed is powered by the Virtual Reality technology.

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Cai, Y. Y., Chan, C. W., Lu, B. F., Indhumathi, C., & Jiang, Y. (2006). VR-Enabled Bio Edutainment (pp. 4–4). https://doi.org/10.1007/11736639_2

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