Online game industry has encountered higher competition in global market. To survive successfully in today's competitive online game markets, they need to determine who the target customers are and what motivates them. The purpose of our research is to identify the critical variables and to implement a new methodology for online game market segmentation using self organizing map. Our research tested the model with Korean online game users. © Springer-Verlag Berlin Heidelberg 2006.
CITATION STYLE
Lee, S. C., Moon, J. Y., Kim, J. K., & Suh, Y. H. (2006). Application of a two-level self organizing map for Korean online game market segmentation. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4109 LNCS, pp. 808–816). Springer Verlag. https://doi.org/10.1007/11815921_89
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