A customizable game-inspired application for memory stimulation

1Citations
Citations of this article
7Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Demographic changes are leading to a growing older population (>65 years), with repercussions on age-related conditions. From a Computer Science perspective, this also means that there will soon be a significant number of users with changes in perceptual and motor skill capacities. The goal of this work is to develop an environment to support the preservation of memory and functional capacities of the elderly. Health professionals will be able to set up and personalize immersive and realistic scenarios with high ecological validity composed of visual, auditory, and physical stimuli. Patients will navigate through and interact with these scenarios and stimulate memory functions by later recalling distinct aspects of the different exercises of the tool. The long-term goal is to build a behavioral model of how older users interact with technology.

Cite

CITATION STYLE

APA

Rocha, R., Carneiro, D., Pinheiro, A. P., & Novais, P. (2019). A customizable game-inspired application for memory stimulation. In Advances in Intelligent Systems and Computing (Vol. 806, pp. 282–289). Springer Verlag. https://doi.org/10.1007/978-3-030-01746-0_33

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free