Simulación y juegos serios para la educación: el juego de la odisea

  • Molen J
  • Wildeman H
  • Goei S
  • et al.
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Abstract

The number of reported cases of Autism Spectrum Disorders (ASD) has increased rapidly in the recent years. Virtual Reality (VR) as a technology has been studied as an augmented intervention for children with ASD in special needs education and neuro-rehabilitation. This chapter will report an international effort by researchers, developers, and educators from Singapore, The Netherlands, and China to help children with ASD in their learning. VR technology is developed with an aim to create immersive learning environments for special needs schools. Educators and developers work closely to design learning content for children with ASD in their learning through interactive gaming. The partnership enables collaboration at different levels including research and development, sharing and exchanges, and so on. International symposia are organized under this international partnership to share knowledge and experience in special needs education. Exchange programs are also developed for school teachers and students through this international collaboration.

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APA

Molen, J. van der, Wildeman, H., Goei, S. L., & Hoo, A. S. (2017). Simulación y juegos serios para la educación: el juego de la odisea (p. 145).

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