Steady-state VEPs in CAVE for walking around the virtual world

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Abstract

The human brain activities of steady-state visual evoked potentials, induced by a virtual panorama and two objects, were recorded for two subjects in immersive virtual environment. The linear discriminant analysis with single trial EEG data for 1.0 seconds resulted in 74.2 % of averaged recognition rate in inferring three gaze directions. The possibility of online interaction with 3D images in CAVE will be addressed for walking application or remote control of a robotic camera. © Springer-Verlag Berlin Heidelberg 2007.

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Touyama, H., & Hirose, M. (2007). Steady-state VEPs in CAVE for walking around the virtual world. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4555 LNCS, pp. 715–717). Springer Verlag. https://doi.org/10.1007/978-3-540-73281-5_78

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