GDR: A Game Algorithm Based on Deep Reinforcement Learning for Ad Hoc Network Routing Optimization

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Abstract

Ad Hoc networks have been widely used in emergency communication tasks. For dynamic characteristics of Ad Hoc networks, problems of node energy limited and unbalanced energy consumption during deployment, we propose a strategy based on game theory and deep reinforcement learning (GDR) to improve the balance of network capabilities and enhance the autonomy of the network topology. The model uses game theory to generate an adaptive topology, adjusts its power according to the average life of the node, helps the node with the shortest life to decrease the power, and prolongs the survival time of the entire network. When the state of the node changes, reinforcement learning is used to automatically generate routing policies to improve the average end-to-end latency of the network. Experiments show that, under the condition of ensuring connectivity, GDR has smaller residual energy variance, longer network lifetime, and lower network delay. The delay of the GDR model is 10.5% higher than that of existing methods on average.

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Hong, T., Wang, R., Ling, X., & Nie, X. (2022). GDR: A Game Algorithm Based on Deep Reinforcement Learning for Ad Hoc Network Routing Optimization. Electronics (Switzerland), 11(18). https://doi.org/10.3390/electronics11182873

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