The ultimatum game as measurement tool for anthropomorphism in human-robot interaction

20Citations
Citations of this article
56Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Anthropomorphism is the tendency to attribute human characteristics to non-human entities. This paper presents exploratory work to evaluate how human responses during the ultimatum game vary according to the level of anthropomorphism of the opponent, which was either a human, a humanoid robot or a computer. Results from an online user study (N=138) show that rejection scores are higher in the case of a computer opponent than in the case of a human or robotic opponent. Participants also took significantly longer to reply to the offer of the computer rather than to the robot. This indicates that players might use similar ways to decide whether to accept or reject offers made by robotic or human opponents which are different in the case of a computer opponent. © Springer International Publishing 2013.

Cite

CITATION STYLE

APA

Torta, E., Van Dijk, E., Ruijten, P. A. M., & Cuijpers, R. H. (2013). The ultimatum game as measurement tool for anthropomorphism in human-robot interaction. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8239 LNAI, pp. 209–217). https://doi.org/10.1007/978-3-319-02675-6_21

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free