Visual Culture in Virtual Worlds: Cultural Appreciation or Cultural Appropriation? When Cultural Studies Meets Creativity

1Citations
Citations of this article
3Readers
Mendeley users who have this article in their library.
Get full text

Abstract

From Marcel Duchamp’s portrayal of Mona Lisa with facial hair to Andy Warhol’s painting of Campbell’s Soup Cans, artists have used creative license to appropriate and/or modify other’s work for their own interpretation. However, appropriation is not always about purely representing another’s work; it is sometimes tangled in political, economic, global, and cultural hegemony, particularly in virtual worlds where it can create a Third Culture. The Third Culture is a worldwide intercultural mix of cultures created by residents who speak different textual languages. Virtual world residents create and recreate their own and other cultures’ visual representations to promote their virtual products or ideologies. In the Third Culture, the meanings of images are built and negotiated by the Third Culture residents. This chapter contemplates artistic creativity and whether cultural appropriation can lead to cultural appreciation in the virtual world of Second Life through a research-based conversation between Kristy, the female avatar of this art educator/researcher, and Freyja, a Taiwanese research participant, interspersed with the real-life thoughts and experiences of the author.

Cite

CITATION STYLE

APA

Han, H. C. (Sandrine). (2020). Visual Culture in Virtual Worlds: Cultural Appreciation or Cultural Appropriation? When Cultural Studies Meets Creativity. In Springer International Handbooks of Education (Vol. Part F1618, pp. 415–428). Springer Nature. https://doi.org/10.1007/978-3-319-56988-8_29

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free