This chapter describes a novel type of artistic artificial life software environment. Agents that have the ability to make and listen to sound populate a synthetic world. An evolvable, rule-based classifier system drives agent behavior. Agents compete for limited resources in a virtual environment that is influenced by the presence and movement of people observing the system. Electronic sensors create a link between the real and virtual spaces, virtual agents evolve implicitly to try to maintain the interest of the human audience, whose presence provides them with life-sustaining food. © Springer-Verlag London Limited 2005.
CITATION STYLE
McCormack, J. (2005). On the evolution of sonic ecosystems. In Artificial Life Models in Software (pp. 211–230). Springer London. https://doi.org/10.1007/1-84628-214-4_9
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